Display Studio
3D preview
Drag to orbit, scroll to zoom. The green cross marks the summon position (~ ~ ~).
Transformation
Applied in Minecraft's order: right rotation first, then scale, then left rotation, then translation. Rotations turn around the entity origin - for block displays that is the block's corner, not its center.
Command
/summon minecraft:text_display ~ ~1 ~ {text:["",{text:"Welcome to ",color:"white"},{text:"my server",color:"green",bold:true}]}1.21.5+ writes text components as inline SNBT.
Text segments
Type \n inside a segment for a line break.
Text options
Values below 26 are not rendered at all - the text turns invisible.
Display options
How the entity turns toward the player: not at all, around the vertical or horizontal axis, or both.
Interpolation & advanced
In game ticks (20 = 1 s): when you later /data merge a new transformation, the display glides to it over the interpolation duration - teleport duration smooths /tp movement the same way.
Text, block and item displays without NBT pain
Display entities are Minecraft's modern way to place floating text, blocks and items anywhere in the world - holograms, shop labels, decorative props and animated scenes. This studio builds the /summon commands visually: rich text with colors, full transformation control over translation, rotation and scale, billboard and glow settings, all with a live 3D preview.
All three display types
text_display for holograms and labels, block_display for scaled and rotated blocks, item_display for floating items.
Full transformation control
Translate, rotate and scale on every axis with sliders - the quaternion math behind display transformations is handled for you.
Rich text styling
Multi-line text with colors, formatting, background color and opacity, alignment, line width and see-through mode.
Billboard and lighting
Choose how the display faces the player (fixed, vertical, horizontal, center) and override brightness or add a glow outline.
Live 3D preview
Every change renders instantly on an interactive 3D scene - no more summon-look-kill-repeat cycles in-game.
Clean command output
The /summon command contains only non-default NBT, stays readable and works in chat and command blocks (Java 1.19.4+).
How to create a hologram with display entities
- 1
Choose the display type
Pick text, block or item display and set the content - your hologram text, a block state or any item.
- 2
Transform it
Position, rotate and scale the display, choose the billboard mode and style text background and glow.
- 3
Summon it
Copy the /summon command and run it where the display should appear - remove it later with /kill @e[type=text_display].
Frequently asked questions
- Which Minecraft version supports display entities?
- Display entities (text_display, block_display, item_display) were added in Java Edition 1.19.4 and are not available in Bedrock. All generated commands target Java 1.19.4 or newer.
- How do I make floating text without mods?
- Summon a text_display with your text component - it floats, needs no invisible armor stand tricks, supports full RGB colors, backgrounds and can even face the player automatically via billboard settings.
- How do I edit an already summoned display?
- Use /data merge entity on the display (target it with @e[type=text_display,limit=1,sort=nearest]) and change the properties you need - or kill it and summon the corrected version from the studio.
- Can displays be animated?
- Yes - displays interpolate transformation changes over a configurable duration. Set a new transformation with start_interpolation and the entity glides smoothly into it, which is how block animations and moving holograms are built.
- Why is my text display invisible from behind?
- With billboard 'fixed' the text has a facing direction. Use billboard 'center' or 'vertical' so it rotates toward the player, or place two displays back to back.
- How do I remove display entities again?
- Target them by type, e.g. /kill @e[type=text_display,distance=..5]. Displays have no hitbox interaction, so commands are the intended way to manage them.