Enchantments

Browse every enchantment in Minecraft Java 1.21 and calculate anvil combination costs

ProtectionI–IV

Reduces most types of damage

Applies to: Helmet, Chestplate, Leggings, Boots

Incompatible with: Fire Protection, Blast Protection, Projectile Protection

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:protection":4}}]

Fire ProtectionI–IV

Reduces fire damage and burn time

Applies to: Helmet, Chestplate, Leggings, Boots

Incompatible with: Protection, Blast Protection, Projectile Protection

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:fire_protection":4}}]

Blast ProtectionI–IV

Reduces explosion damage and knockback

Applies to: Helmet, Chestplate, Leggings, Boots

Incompatible with: Protection, Fire Protection, Projectile Protection

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:blast_protection":4}}]

Projectile ProtectionI–IV

Reduces projectile damage

Applies to: Helmet, Chestplate, Leggings, Boots

Incompatible with: Protection, Fire Protection, Blast Protection

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:projectile_protection":4}}]

Feather FallingI–IV

Reduces fall damage

Applies to: Boots

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:feather_falling":4}}]

RespirationI–III

Extends underwater breathing time

Applies to: Helmet

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:respiration":3}}]

Aqua Affinity

Normal mining speed while underwater

Applies to: Helmet

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:aqua_affinity":1}}]

ThornsI–III

Damages attackers on hit

Applies to: Helmet, Chestplate, Leggings, Boots

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:thorns":3}}]

Depth StriderI–III

Faster movement underwater

Applies to: Boots

Incompatible with: Frost Walker

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:depth_strider":3}}]

Frost WalkerI–II

Freezes water beneath you into frosted ice

Treasure

Applies to: Boots

Incompatible with: Depth Strider

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:frost_walker":2}}]

Soul SpeedI–III

Faster movement on soul sand and soul soil

Treasure

Applies to: Boots

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:soul_speed":3}}]

Swift SneakI–III

Faster movement while sneaking

Treasure

Applies to: Leggings

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:swift_sneak":3}}]

Curse of Binding

The item cannot be removed once worn

Curse

Applies to: Helmet, Chestplate, Leggings, Boots, Elytra

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:binding_curse":1}}]

SharpnessI–V

Increases melee damage

Applies to: Sword, Axe

Incompatible with: Smite, Bane of Arthropods

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:sharpness":5}}]

SmiteI–V

Extra damage against undead mobs

Applies to: Sword, Axe, Mace

Incompatible with: Sharpness, Bane of Arthropods, Density, Breach

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:smite":5}}]

Bane of ArthropodsI–V

Extra damage and Slowness against arthropods

Applies to: Sword, Axe, Mace

Incompatible with: Sharpness, Smite, Density, Breach

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:bane_of_arthropods":5}}]

KnockbackI–II

Increases melee knockback

Applies to: Sword

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:knockback":2}}]

Fire AspectI–II

Sets targets on fire

Applies to: Sword

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:fire_aspect":2}}]

LootingI–III

Mobs can drop more loot

Applies to: Sword

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:looting":3}}]

Sweeping EdgeI–III

Increases sweep attack damage

Applies to: Sword

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:sweeping_edge":3}}]

DensityI–V

More smash attack damage per block fallen

Applies to: Mace

Incompatible with: Breach, Smite, Bane of Arthropods

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:density":5}}]

BreachI–IV

Reduces the effectiveness of the target's armor

Applies to: Mace

Incompatible with: Density, Smite, Bane of Arthropods

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:breach":4}}]

Wind BurstI–III

Smash attacks launch you back into the air

Treasure

Applies to: Mace

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:wind_burst":3}}]

EfficiencyI–V

Faster mining speed

Applies to: Pickaxe, Shovel, Axe, Hoe

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:efficiency":5}}]

Silk Touch

Blocks drop themselves instead of their usual items

Applies to: Pickaxe, Shovel, Axe, Hoe

Incompatible with: Fortune

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:silk_touch":1}}]

FortuneI–III

Increases block drops like diamonds or seeds

Applies to: Pickaxe, Shovel, Axe, Hoe

Incompatible with: Silk Touch

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:fortune":3}}]

PowerI–V

Increases arrow damage

Applies to: Bow

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:power":5}}]

PunchI–II

Increases arrow knockback

Applies to: Bow

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:punch":2}}]

Flame

Arrows set targets on fire

Applies to: Bow

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:flame":1}}]

Infinity

Shooting does not consume regular arrows

Applies to: Bow

Incompatible with: Mending

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:infinity":1}}]

Multishot

Shoots three arrows at once

Applies to: Crossbow

Incompatible with: Piercing

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:multishot":1}}]

Quick ChargeI–III

Faster crossbow reloading

Applies to: Crossbow

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:quick_charge":3}}]

PiercingI–IV

Arrows pass through multiple entities

Applies to: Crossbow

Incompatible with: Multishot

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:piercing":4}}]

LoyaltyI–III

A thrown trident returns to you

Applies to: Trident

Incompatible with: Riptide

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:loyalty":3}}]

ImpalingI–V

Extra damage against aquatic mobs

Applies to: Trident

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:impaling":5}}]

RiptideI–III

Launches you forward when thrown in water or rain

Applies to: Trident

Incompatible with: Loyalty, Channeling

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:riptide":3}}]

Channeling

Summons lightning on hit during thunderstorms

Applies to: Trident

Incompatible with: Riptide

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:channeling":1}}]

Luck of the SeaI–III

Better chances for treasure while fishing

Applies to: Fishing Rod

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:luck_of_the_sea":3}}]

LureI–III

Fish bite faster

Applies to: Fishing Rod

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:lure":3}}]

UnbreakingI–III

Chance to not consume durability

Applies to: All enchantable items

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:unbreaking":3}}]

Mending

Repairs the item with collected XP orbs

Treasure

Applies to: All enchantable items

Incompatible with: Infinity

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:mending":1}}]

Curse of Vanishing

The item disappears when you die

Curse

Applies to: All enchantable items

Enchanted book
/give @p minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:vanishing_curse":1}}]

Every enchantment, every cost

Browse every enchantment in Minecraft Java 1.21 with max levels, target items, incompatibilities and sources - and stop wasting levels at the anvil: the calculator computes the exact XP cost of combining items, including prior work penalties, and finds the cheapest order for your dream gear.

Complete 1.21 database

All enchantments with max level, applicable items, treasure/curse status and where to get them.

Incompatibility warnings

See instantly which enchantments exclude each other - Sharpness vs. Smite, Infinity vs. Mending and every other group.

Anvil cost calculator

Combine books and items step by step and get the exact level cost of every operation, just like the real anvil.

Prior work penalty tracking

The hidden penalty that doubles with every anvil use is tracked per item, so you see when gear approaches 'Too Expensive!'.

Cheapest order finder

Plan the combination order that reaches your target enchantments for the fewest total levels.

Filter and search

Filter by item type or search by name to find the right enchantment in seconds.

How to enchant gear without wasting levels

  1. 1

    Pick your enchantments

    Select the item and the enchantments it should end up with - conflicts are flagged immediately.

  2. 2

    Check the anvil plan

    The calculator shows each combination step with its level cost, including prior work penalties.

  3. 3

    Combine in the right order

    Follow the cheapest order in-game - combining books with books first usually saves many levels.

Frequently asked questions

Why does the anvil say 'Too Expensive!'?
Any operation above 39 levels is rejected in survival. The prior work penalty doubles with every anvil use of an item (1, 2, 4, 8, 16, 32...), so heavily reworked gear hits the cap - plan the combination order to keep penalties low.
What is the prior work penalty exactly?
Each item remembers how often it was used in an anvil. The penalty added to a combination is 2^n - 1 levels per item, where n is its anvil use count - which is why combining two fresh books is cheap and repairing an old sword is not.
Which enchantments are mutually exclusive?
The big groups: damage enchantments (Sharpness/Smite/Bane of Arthropods), protections (except Feather Falling), Silk Touch vs. Fortune, Infinity vs. Mending, Loyalty/Channeling vs. Riptide, and Depth Strider vs. Frost Walker.
How do I get max-level books?
Enchanting table (up to level 30 enchants), fishing, trading with librarians (the most reliable source for specific max-level books) and structure loot. Two identical books of level n combine into level n+1 at the anvil.
Does the order of combining matter?
Massively. Merging books together first and applying the merged book late keeps the expensive item's use count low. The calculator's suggested order routinely saves 10+ levels on a full god-gear build.
Are treasure enchantments obtainable from the table?
No - treasure enchantments like Mending, Frost Walker or Soul Speed never appear on the enchanting table. They come from loot chests, fishing, raids or librarian trades only.

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