Locator Bar Color
Player
Enter any Minecraft name or paste a UUID - with or without dashes.
Locator bar
Color values
#E66185rgb(230, 97, 133)As rendered on the locator bar - brightness pinned at 90%, hue and saturation kept.
#F5688Ergb(245, 104, 142)The lower 24 bits of the UUID hash, before the brightness adjustment.
Color to player
#69E62AThe game pins brightness at 90%, so this is how your pick actually renders.
All results are real accounts from the laby.net player database - their markers really look like this.
Features
This tool reproduces the vanilla locator bar color computation bit for bit, so you see exactly the marker color that appears in game - for your own account or any player you look up.
Vanilla-exact formula
The same math as the game: Java's UUID.hashCode, the lower 24 bits as RGB and the renderer's 90% brightness normalization - no approximations.
In-game and raw value
See both the color that is actually rendered on the bar and the raw UUID color it is derived from, each with hex and RGB.
Player search
Works with any Minecraft name or UUID - the tool resolves the account for you.
Frequently asked questions
- What is the locator bar?
- Since Java Edition 1.21.6 the locator bar replaces the XP bar whenever other players are nearby and shows their direction as colored markers. While you collect experience, the XP bar briefly takes its place again.
- Can I change my locator bar color?
- Not in vanilla - the color is derived from your account UUID. Servers can override it though: scoreboard team colors take priority, and the /waypoint command can assign any hex color.
- Does my color change when I rename?
- No. The color is based on your UUID, which never changes - name changes, skins and capes have no effect on it.
- Why does the tool show two colors?
- The game first derives a raw color from the lower 24 bits of your UUID hash. The renderer then keeps hue and saturation but pins the brightness at 90% before drawing the marker - dark raw colors come out brighter, bright ones slightly darker. The in-game value is what you actually see on screen.
- Why does a color picker show a different value?
- On wide-gamut displays (like MacBooks) Minecraft renders without color management: the marker looks more saturated on screen than intended, and macOS screenshots convert it to shifted sRGB values. The computed color matches the game's actual framebuffer - an in-game screenshot (F2) contains exactly this value.
- Does this work for Bedrock Edition?
- This tool computes the Java Edition color. Bedrock's locator bar uses its own logic, so the result does not apply there.